Context @ 08 December 2009, “No Comments”

As technologies become more and more pervasive, print media companies are starting to jump on the bandwagon that a screen is a “better” way to experience their content. With the techno world buzzing about the possibilities of tablet computers from Apple, Microsoft, and  prototype Joojoo

http://brainstormtech.blogs.fortune.cnn.com/2009/08/07/apples-1-2-billion-tablet-computer/

JooJoo Hands On Demo from Gizmodo on Vimeo.

, media providers rather then improving or increasing content awareness are opting for the screen. The demo of the Sports Illustrated magazine on a tablet is a interesting view into the possibilities of their future content. Complete with page turning sounds and multi-touch options the demo shows some potential in eliminating the magazine. I mean why would I buy print when I can get it on a screen? Soon enough we will never have old used magazines that can be rummaged through at our uncles “the sport nuts” house.

The introduction of the iPhone has truely had immense impact on the acceptance of interacting with the screen. I just see the thinking of “You know what is better than an iPhone, A bigger iPhone!” faulty. The iPhone functionality and pervasiveness is seen in the Joojoo demo utilizing similar learned interactions from the existing phone. Technology is iterative and for innovation to exist predecessors have to come before, I am having a hard time coping with the innovation of phones replacing the innovations that print has made since the invention of the printing press.

The experience of print material on a screen starts to include video options and some level of costume interactions which is what makes interaction with screen objects effective and engaging but is that functionality worth the tangible interaction with printed paper. Interactions with the tablet are all learned and idiosyncratic rather than the free form and intuitive interactions with the pages of a magazine. The ease of getting to page 22 in a magazine is much different than the action to do that same thing on a tablet. Especially a magazine like SI where a users is less inclined to read from front to back (unless we are talking about the swim suit issue of course) Regardless the SI interactive has some interesting potential but in my opinion will never become a replacement for the greatest bathroom reading since the Victoria Secret Catalog (unless it can become waterproof.)  I just don’t see a tablet computer replacing the magazine rack in the bathroom no matter how interactive and engaging it is.

check out thesis website : Marginalia: The Hybrid Textbook

Context @ 29 September 2009, “No Comments”

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Multimedia: media and content that uses a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only use traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactive content forms.

http://en.wikipedia.org/wiki/Multimedia

Multimedia has become a popularized notion for aspect of what designers make. The nomenclature for our craft exists in the many rather then the specific. A designer who applies their craft to a variety of mediums may it be print and animation, photography and interaction, etc etc. could be considered a multimedia designer. The ability for a designer to call themselves multimedia was a distinguishing aspect at one time, this distinction has now become less relevant in a world of ubiquitous computing and homogenized tools for design and media making. A designers ability to use the tools, not the it is not important, becomes background chatter in the face of design thinking, methodology, and creative problem solving. Multimedia has then been wrapped up in design and the distinction of the new role of designer is left open. The question is: what is a designer when everyone knows how to use Photoshop, Illustrator, Indesign, Quark, AfterEffects, Final Cut, etc?

Ubiquitous computing and the rise of the personal computer has dropped the level of entry for design so low that anyone who can buy a computer and software can say they  are designers.  The creation of the distention of a multimedia designer was to emphasize the ability to perform on multiple platforms of making. The new designer has to be able to move beyond the aspects of designs current roles and place their thinking and process in new and innovative aspects. Designer as curator?, Designer as futurist?, Designer as hybrid-maker? Designer as Creative? Designer as Systems thinker? maybe there isn’t a distinction yet but if multimedia designers continue to see their value as the tools they can access and use they will relegate their role to the spit and polish of industry rather then the innovator of new forms of media and design.

check out thesis website : Marginalia: The Hybrid Textbook