There is a fundamental difference between the experience of a print media and screen based media. As screen based technologies become more and more pervasive, it is refreshing to see some design companies ie Bonnier considering the particular affordances of the media devices that they attempting to prototype. The affordances of the screen are those at which print material can not possess but there is always a trade off. Bonnier is making a valid argument that if magazine content is going to delivered on a screen, then that screen should deliver a unique experience relatively independent of its magazine predecessor. That is not to say that the screen is devoid of design elements and layout principals that have garnished the vast history of magazine publishing, but rather that those design elements and layout principles be modified to fit the device. Form follows function and the function of a screen is not that of a book or magazine. To exchange the values of a book experience complete with printed ink, paper and sequential pages with that of a screen and expect the user to just accept the convenience and portability of that screen ignores that unique opportunity to make something new. Screen experience design is in its beginning stages and has struggled to separate it self from is print based counterpart. The technology of printing and books has not adapted to the technologies of desktop computing. There has been an extreme leap from the printed page to the screen and in this leap many interactions and experiments with combined media have been left out. Personal Computing expectations and device production has left print design in its coat tails, but the expectation of experience is still lagging behind with the print world. Bonnier is a least attempting to realize and research the unique affordance of a screen based magazine and not just transport a magazine onto the screen.
check out thesis website : Marginalia: The Hybrid Textbook
