- Microsoft (an Edelman client) yesterday opened up a store to sell all of its software online for immediate download (November 13)
- Apple is selling record numbers of downloadable games for the iPhone and iPod Touch. This is attracting publishers because the lack of physical media is better economically for both consumers and video game creators (November 12)
- Oprah sparked a deluge of traffic when she endorsed the Amazon Kindle as the next big thing (November 3)
- Lots of alternatives are emerging for ebooks including the iPhone (November 3)
- Microsoft is set to open up the XBox 360 to user-generated games on November 19, all of which will only be available via download – there will be no DVDs (October 30)
- Netlfix is making its catalogue available over the Internet and on set-top boxes like the XBox 360 and soon TiVo (October 30)
- The Christian Science Monitor said it is folding its daily print edition in favor of moving it online (October 28)
(Resources from Steve Rubel http://www.micropersuasion.com/2008/11/the-coming-end.html)
The bullet list is a few examples of technologies and media delivery platforms that currently or will in the future deminish print media’s market share or potentially eliminate it all together. Print Media platformes of books, magazines, posters, etc etc are talked about in term of being Tangible Media.
The description of tangible is defined as capable of being perceived especially by the sense of touch.
http://www.merriam-webster.com/dictionary/tangible
The materiality of paper and ink in all is variety from newsprint to gompy has earned print media the use of that terminology with in its description. Media delivery devices like the kindle, the iphone etc are tangible. To suggest that they are not assumes that the ability to touch a screen ie a pixel is not equal with that of prior physical object (artifacts) like books for instance.
The reasoning behind referencing print material as “Tangible Media” and technologies like the Kindle as being something different is really located with in the process of experience. Tangible when describing a book is referencing the experience a user has engage with that media type for the time they were a child to current interactions. Paper has texture, color, smell, it can be flooded and imprinted or debossed the list goes on and on. Tangible becomes a catch all for the experience of turning pages in a seqential artifact and emcompasses the notions of age, use and variety. When tangible is used for the iPhone, Kindle or technologies, it is used more as a description of functionality of the interface. Because a screen is just pixels that can be anything, the experience of that tangible experience is fundimentally different then that of the experience with print media, and rightly so!
The issue is then the expectation that a book can be on a screen and contain the same experience? There is a compromise when “tangible media” is traded for “tangible pixel”, the experience of the can only be mimicked or hinted at through acknologment in either direction. The ability to have animated turning pages in a pdf is an example of a media type not sure how to accept its “pixel” nature because a pixel can never be a piece of paper.
check out thesis website : Marginalia: The Hybrid Textbook

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