A Designer/educator whose curiosity drives human-centered design practices

Designing and educating about systems that are useful, usable, accessible, and delightful user experiences for all users. Extending the ethos of human-centered design and empathy based software development.

Sr. UX/Product / Educator / Author / Mentor

Sketch your current problem

In our AI-driven development arena, sketching matters more than ever. It slows us down just enough to think, explore, and make intentional decisions before AI turns a vague idea into something worth building. Let me help you visualize it before you burn more tokens and create more slop.

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Design/Code Experiments + Inspiration

Side projects, sketches, and the things that spark them. A collection of explorations and ideas.

Peek in my brain

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Solving problems with me

From fuzzy product questions to clear, testable direction. I partner with teams and emerging designers to frame the right problem, shape the experience, and ship work that holds up with real people.

About me

Design is a making praxis. What you make at first will likely not be very good and that means you are learning to make it better. Just Keep Making!

I’m a senior UX/product designer, and design educator who has spent my career moving between shipping products and teaching the people who will design the next ones. That loop keeps my work honest: what I teach has to survive contact with real teams, and what I build has to be explainable to a first-year student.

I believe in small, evidence-led steps, clear critique, and craft that serves people before it serves a portfolio. Whether I’m leading a discovery sprint or mentoring a career-changer, the goal is the same — better questions, clearer decisions, and work you’re proud to explain.

  • 15+years in UX & product
  • 1,000+students taught
  • 3books & guides
Read the full story
  1. Pen sketch: Thinking: inputs, the senses and outputs, after Descartes
  2. Pen sketch: Design is a way of life, a point of view, after Paul Rand
  3. Pen sketch: Richard Feynman on how students should learn
  4. Pen sketch: Mental models: beliefs, schema, assumptions and expectations
  5. Pen sketch: Gestalt, in a glass
  6. Pen sketch: Marshall McLuhan in a room of machines
  7. Pen sketch: Nietzsche takes a punch
  8. Pen sketch: The AI sausage factory
  9. Pen sketch: Bootlicking AI
  10. Pen sketch: If a logo is made bigger, after Kohan

Sketches and Illustrations from my articles on Medium


Contact

Tell me about the problem.

Share a few lines about your product, team, or class. I’ll reply within a few business days with next steps.

  • Product consulting & design leadership
  • Workshops, talks & guest lectures
  • Mentorship for emerging designers


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